Iclone 4 directx 12
![iclone 4 directx 12 iclone 4 directx 12](https://i.ytimg.com/vi/Sa1S5Bqna9E/maxresdefault.jpg)
- #Iclone 4 directx 12 movie
- #Iclone 4 directx 12 64 Bit
- #Iclone 4 directx 12 32 bit
- #Iclone 4 directx 12 full
I am wondering if, despite this developer’s claims, DX12 would relieve the main stack bottleneck by reducing the impact of the rendering stack/draw calls.
![iclone 4 directx 12 iclone 4 directx 12](https://forum.reallusion.com/uploads/images/b71f3c25-f491-47dd-942e-a06e.jpg)
This doesn’t line up with the story about the different threads having to queue for memory access. One thing that stood out to me though, was that the developer said the main stack is the bottleneck. It was not programmed to work in parallel, so even if you make it multithreaded, those different threads all try to access the same data at once, and have to wait their turn. The problem is apparently not something that can be solved by hardware, but by code itself. Here is a post an engine programmer made on the GW2 subreddit: Unfortunately it seems it’s not as easy as DX12/64-bit to solve GW2’s performance issues.
#Iclone 4 directx 12 movie
Would be nice to beat someone down in wvw and make a movie about it, slow motion fights n stuff -shrug. Now the next question is how will it perform in windows 10, dx12Īnd if guildwars ever went dx12, would they give us a director mode for making machinima like gta 5 ^.^
#Iclone 4 directx 12 full
Laptops struggle more and get hotter faster, to see full quality in real time they have to tone down a lot of features to get better usability. the detail in all 64 is intense, huge jump in quality……but now it needs more of a gaming machine and higher video card benchmark with 2-4 gig ram to do big scenes smoothly.
#Iclone 4 directx 12 64 Bit
The speed was faster in 32 bit, but the visuals were also less rich – it was nice, the 64 bit emulation allowed us to make bigger scenes while keeping smooth real time performance…. The result, the program was way more resource intensive, so many upgrades will have to be had
#Iclone 4 directx 12 32 bit
What they did is the wisest choice for a game imo – i use a 3d software – iclone that once did 32 bit dx9 …then emulated 64 bit dx 9….then went full 64 dx 11 ANet would have something to proudly shout about and not be snickered at. Like you, I would love to see a fully threaded, 圆4, DX12 client. I was not aware they even attempted a DX10 client, but given how buggy DX 10 was at release I can imagine how buggy that client would be. I was actually in Lion’s Arch when Gaile made the statement, I might still have the screen shots, not sure where or even if I have them. I knew that the Guild Wars Wiki showed Gaile’s statement as a “they will try,” however I was not aware that it was recorded anywhere other than in-game chat logs. Imagine the glory of it on a DX12 64-bit client O.O The game itself is already very well-optimized for the platform it runs on. They could do a lot more with the game by opening these doors up and ultimately just improve performance across the board. They fulfilled their end of the bargain, but I believe it’s something that should really be considered. It was made, but it was extremely buggy and unfamiliar to most of the developers working with it, and had several major issues, so they stopped supporting development. What ANet did promise early on was an attempt to create a DX10 client. The original post itself was necroed recently by by Gaile when called out: No promise was made.
![iclone 4 directx 12 iclone 4 directx 12](https://c1.neweggimages.com/ProductImageCompressAll1280/14-125-965_R07.jpg)
Shoot, even Guild Wars would take advantage of multi-core systems better than Guild Wars 2 does. It irks me no end that we are stuck with DX9c and even worse that we are stuck with a 32 bit (x86) client that won’t even distribute itself (some what) evenly across all available cores. She confirmed that Guild Wars 2 would support DX10, but she did not know anything about if there was going to be a 64 bit client. I was there when she (Gaile Gray) was asked about both DX 10 and a 64 bit client. What was promised, but we still don’t have nor will ANet even acknowledge, is DX10 support.
![iclone 4 directx 12 iclone 4 directx 12](https://images10.newegg.com/ProductImageCompressAll1280/14-137-497-V90.jpg)
Of all the things promised to be in Guild Wars 2 when it shipped an 圆4 client was not one of them.